Freelance Work
2011 - IOS app low polygon asset for blixor.
Itunes App Link:
2011 - Low polygon asset for Xing Entertainment.
Professional Work
2010 @ blazz studio - "SteamOps" multiplayer online TPS.
Job Description : Lead Environment Modeler, Level Editor, Hud and Gui Art, Character Modeler, Concept Art, and R&D team. checkout the video at http://www.youtube.com/user/TheSteamops
* if the picture doesn’t show, just refresh the page
2009 @ blazz studio - "Blazzworld"
Blazzworld is a Massive Multiplayer Social Online Game Project. Job Description : Modeler for Environments and Props, Level Editor, Gui Artist, and R&D team. This is my first time using a game engine, I learned a lot about what they capable of and what are their boundaries. Leading a group of modeler with different art background and style wasn’t an easy task, but we managed to get the job done. We split the area into smaller piece, and from there each person given the responsible to handle the architecture style from the design and their max performance restriction.
Personal Work
2D Artwork
Unity Engine tutorial (lightmapping)
This is my first tutorial for Unity Engine, just helping forum member who had rough time to do lightmap in 3dsmax and transfer them to a format that Unity Engine can handle. Mind the quick UV layout, that’s only to illustrate the idea. http://forum.unity3d.com/viewtopic.php?t=24665 Also check my blog for updated news and tutorial http://3dmaxterstory.wordpress.com/
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