Perbowo Wicaksono Environment and Prop modeler I’ve work as Remote Freelance Artist as well as Full time 3D Modeler Artist. My skills range from Modeling, UV and Texture. Proficiencies:

  • Autodesk 3dsmax
  • Adobe Photoshop
  • Unity Engine
  • Unreal Development Kit
  • Torque 3D
  • Torque Game Engine

Work Experience : 2012-Present – Lead 3D Artist @ PT. Limitless Indonesia – Indonesia

  • Create 3D Model and texture for various IP. 
  • Working with programmer as technical assist for Art purpose.

2011-2012 – 3D Artist Supervisor @ Gameloft – Indonesia

  • Supervise and managing task for 3D Artist
  • Fixing, Optimize and rework  game asset  and ensure it meet Gameloft quality standard.
  • Working with programmer to assist them in solving Art porting  issue.

2010 – Lead Environment Artist for Steamops TPS MMO Project @ Garuda Games – Indonesia

  • Concept, Level Design, Modeling, Texture.
  • Supervise, Lead and Manage Time Schedule for modeler team.
  • Research and Development for asset performance, new technology and game play design.

2009 – Lead Environment Artist for Blazzworld MMO project @ Garuda Games – Indonesia.

  • Modeling and texture low-poly Urban City Environment, and various Props.
  • Working closely with the designers and programmers to keep the Environment Modeler Team on track and within technology budgets.

2009 – Remote Freelance Artist @ Xing Interactive – Netherlands/UK.

2005 – 3D Artist Internship for commercial CG @ Mirage Post Production, Jakarta. Indonesia.

2003 – 3D Modeler & Prop Artist for Pepo Sigi Short Animation @ Bajing Loncat Animation Studio, Bandung. Indonesia. Education : Bachelor Degree from School of Art and Design (Visual Communication / Graphic Design Major).Bandung National Institute of Technology. Language : Indonesia (native), English (intermediate). My Complete Resume: