Perbowo Wicaksono Environment and Prop modeler I’ve work as Remote Freelance Artist as well as Full time 3D Modeler Artist. My skills range from Modeling, UV and Texture. Proficiencies:
- Autodesk 3dsmax
- Adobe Photoshop
- Unity Engine
- Unreal Development Kit
- Torque 3D
- Torque Game Engine
Work Experience : 2012-Present – Lead 3D Artist @ PT. Limitless Indonesia – Indonesia
- Create 3D Model and texture for various IP.
- Working with programmer as technical assist for Art purpose.
2011-2012 – 3D Artist Supervisor @ Gameloft – Indonesia
- Supervise and managing task for 3D Artist
- Fixing, Optimize and rework game asset and ensure it meet Gameloft quality standard.
- Working with programmer to assist them in solving Art porting issue.
2010 – Lead Environment Artist for Steamops TPS MMO Project @ Garuda Games – Indonesia
- Concept, Level Design, Modeling, Texture.
- Supervise, Lead and Manage Time Schedule for modeler team.
- Research and Development for asset performance, new technology and game play design.
2009 – Lead Environment Artist for Blazzworld MMO project @ Garuda Games – Indonesia.
- Modeling and texture low-poly Urban City Environment, and various Props.
- Working closely with the designers and programmers to keep the Environment Modeler Team on track and within technology budgets.
2009 – Remote Freelance Artist @ Xing Interactive – Netherlands/UK.
- Creating 3D Model and 2D Graphic for Casual Games Project.
2005 – 3D Artist Internship for commercial CG @ Mirage Post Production, Jakarta. Indonesia.
2003 – 3D Modeler & Prop Artist for Pepo Sigi Short Animation @ Bajing Loncat Animation Studio, Bandung. Indonesia. Education : Bachelor Degree from School of Art and Design (Visual Communication / Graphic Design Major).Bandung National Institute of Technology. http://www.itenas.ac.id Language : Indonesia (native), English (intermediate). My Complete Resume: